tag:blogger.com,1999:blog-13030925.post3081506674471796528..comments2024-01-25T13:46:11.967-06:00Comments on The Bronze Blog: Building a Better SHMUP!Ryan Michaelhttp://www.blogger.com/profile/14750814560493466382noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-13030925.post-63787725824339314512007-07-30T13:45:00.000-05:002007-07-30T13:45:00.000-05:00Sounds like you want to make a shmup that is an fp...Sounds like you want to make a shmup that is an fps/rpg hybrid, not a shmup.<BR/><BR/>And most enemies do telegraph their attacks :-\Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13030925.post-72503054866921342342007-06-20T11:25:00.000-05:002007-06-20T11:25:00.000-05:00Well, I'll be looking into some of those recommend...Well, I'll be looking into some of those recommendations. I think I'll grow to like compilations: Don't have to have exotic (to me) systems and imports.<BR/><BR/>Oh, since Dreamcasts are el cheapo today, and I've heard about the size of their library, any classics on there that might encourage me to buy one?<BR/><BR/>Think I like the concept behind Inner Space, there. Suspect that all the cumulative years of copying over My Documents from computer to computer without ever really cleaning house will come back to haunt me.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-74631998225725616122007-06-19T16:57:00.000-05:002007-06-19T16:57:00.000-05:00gavD and Weebl made an inverse shoot-em-up and put...gavD and Weebl made an inverse shoot-em-up and put it on Weebl's webpage almost exactly three years ago.<BR/><BR/>It's short, and it's flash, so there's not a whole lot to it, and I (a rather uncoordinated fellow) beat it in "INSANE!" difficulty level on about my 5th play through. But it's fun, and it's the obvious inversion of a SHMUP. And how can you say "no" to a wee bit of at-work procrastination for free?<BR/><BR/>http://www.weebls-stuff.com/games/inverse+shoot+em+up/TheBrummellhttps://www.blogger.com/profile/08973380652057861796noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-34386815124116590622007-06-19T01:03:00.000-05:002007-06-19T01:03:00.000-05:00http://en.wikipedia.org/wiki/Operation:_Inner_Spac...http://en.wikipedia.org/wiki/Operation:_Inner_Space<BR/><BR/>Played this one? It's not really a side scroller but it is still a 2D shooter, only with free range. Basically the idea is you get stuck in a digital ship in your own computer and everyone else on "the network" is actually an NPC running around. You congigure your own ship throughout the game and join one of several factions, each with different reactions. Every folder on your computer becomes a level, and your money is based on icon files you collect (or destroy if they are infected with a virus).<BR/><BR/>I was pretty much addicted to this game for the longest time. The game's "ending" comes from 4 battles against your inner darkness manifesting as a corrupt computer program that sucks you up every now and then. Each battle you can attain one of the four fundamental forces as a new weapon, and eventually defeat that demon and have all 4 at your disposal.<BR/><BR/>Anyway, it's still one of my favorite games, though since it only recognized icons from .exe files, the old satisfaction of having lots of icon files that actually appeared like they would on your desktop is a little lost. The fun thing was the banter with those NPCs running around. Aside from factions determining how other factions react, your personal interactions with those other ships would eventually change how they personally react to you. There were also lots of custom level "directories" like races and so on. Anyway, as much as I still enjoy the occasional Call of the Shadows or Ikaruga, that one is still my personal favorite, and it seems to hit on all those little suggestions of yours. I just wish they had come out with a modern sequel...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13030925.post-77104810653874034992007-06-18T15:17:00.000-05:002007-06-18T15:17:00.000-05:00If you want an excellent example of narrative in s...If you want an excellent example of narrative in shooting games, I'd advise you to check out Taito's seminal 1994 arcade effort Rayforce, the Saturn port of which was released in the US as Galactic Attack. Metal Black, another Taito shooting game from a few years earlier, is another good example of narrative gameplay, and it's on the recently released Taito Legends 2 PS2 compilation, as well.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13030925.post-52137869164723079732007-06-18T15:03:00.000-05:002007-06-18T15:03:00.000-05:00I would have enjoyed it a little more if I had sou...I would have enjoyed it a little more if I had sound. Suppose that was to be expected, given old game and new computer.<BR/><BR/>Wish they went even further with the customization.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-91917573845623273172007-06-18T14:55:00.000-05:002007-06-18T14:55:00.000-05:00Sounds like you would have enjoyed Tyrian.Sounds like you would have enjoyed Tyrian.Mechalithhttps://www.blogger.com/profile/02632789997789236081noreply@blogger.com