tag:blogger.com,1999:blog-13030925.post93887797510412482..comments2024-01-25T13:46:11.967-06:00Comments on The Bronze Blog: Gaming Thread: Nightmare FuelRyan Michaelhttp://www.blogger.com/profile/14750814560493466382noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-13030925.post-75031225603941614912009-05-13T08:58:00.000-05:002009-05-13T08:58:00.000-05:00Baleeted!
Wonder why it chose here, specifically....Baleeted!<br /><br />Wonder why it chose here, specifically.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-6366461664147128792009-05-13T06:46:00.000-05:002009-05-13T06:46:00.000-05:00Water fuel? God bless? Boy, is that some misdirect...Water fuel? God bless? Boy, is <I>that</I> some misdirected spam.Tom Fosshttps://www.blogger.com/profile/13796424725228769265noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-18507036096100460102009-05-13T02:59:00.000-05:002009-05-13T02:59:00.000-05:00This comment has been removed by a blog administrator.Aneeshhttps://www.blogger.com/profile/02269351482577748788noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-1315733505593710852008-08-21T10:59:00.000-05:002008-08-21T10:59:00.000-05:00Yeah. Creeping out the player is all good, but the...Yeah. Creeping out the player is all good, but these are still games. You still need to make sure it's a challenge of skill, not luck.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-79674007285971243992008-08-21T10:55:00.000-05:002008-08-21T10:55:00.000-05:00Normally I'm not a fan of sudden and unexpected "A...Normally I'm not a fan of sudden and unexpected "And you die" tricks in video games. They feel like the developers are cheating, or like they're punishing you for buying their game.<BR/><BR/>I much prefer games where I can do stupid things and probably get myself out of dying if I realize I'm being stupid quick enough.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13030925.post-62821278395105316282008-08-19T18:03:00.000-05:002008-08-19T18:03:00.000-05:00Now there's an idea. You could have some backgrou...Now there's an idea. You could have some background art that appears near death traps almost all the time, so that people start fearing it, and then start just tossing it in randomly, death trap or no.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13030925.post-68321406572419991292008-08-19T15:22:00.000-05:002008-08-19T15:22:00.000-05:00I'm a firm believer that it's the plot not the gri...I'm a firm believer that it's the plot not the gribblies that <I>really</I> scares people. <BR/><BR/>For example, Nethack freaks me out. You're carefully crafting this uber-powerful character, equipping him with every protective item going, keeping him out of danger, and working sloooowly up the levels. And then you read the wrong scroll, and your character gets embarrassingly KOed by the sudden appearance of 50 slime moulds.<BR/><BR/>You want fear? Make people feel that they're gonna lose something if they die. And, in true <A HREF="http://psychclassics.yorku.ca/Skinner/Pigeon/" REL="nofollow">pigeon-feeding</A> form, make sure that it's possible to die quickly and unexpectedly without necessarily doing anything wrong.<BR/><BR/>In short, have lots of dark corners and grues. You can't go wrong with grues.<BR/><BR/>(The pigeon thing conceals a serious point, though. Us skeptics do a lot of discussion of how people's brains work under different sorts of psychological pressure. That's gotta be applicable to game design.)Lifewishhttps://www.blogger.com/profile/07133804300464048756noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-91159722155265257902008-08-18T21:29:00.000-05:002008-08-18T21:29:00.000-05:00Sorry about that. Compulsion this month just keeps...Sorry about that. Compulsion this month just keeps on going. I'll see about adding in folds like I did here, so yours will be more visible.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-20139784213070039692008-08-18T21:27:00.000-05:002008-08-18T21:27:00.000-05:00What was that about giving me a break? I noticed m...What was that about giving me a break? I noticed my most recent one was quickly buried under a mound of TV Tropes.King of Ferretshttps://www.blogger.com/profile/07893294460892136598noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-3395322507217043682008-08-18T18:34:00.000-05:002008-08-18T18:34:00.000-05:00You just had to bring that guy up, didn't you?You just <B>had</B> to bring that guy up, didn't you?Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-68084909155542778832008-08-18T18:29:00.000-05:002008-08-18T18:29:00.000-05:00Eternal Darkness is basically an ode from Silicon ...Eternal Darkness is basically an ode from Silicon Knights to Lovecraft (in spite of his racism, which sadly did make it's way into some of his stories).<BR/><BR/>That said, the scares in Eternal Darkness, the sanity type, are far too overdone and once you recognize the "gimick" you see right through every attempt to break your mind the game has. A sequel should go for far more subtle scares.<BR/><BR/>Considering the cartoony nature of things, have you considered the creep factor of the Judge from Who Framed Roger Rabbit? That guy was like the definition of the jibblies when I was a kid.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13030925.post-73012235239516292792008-08-18T14:00:00.000-05:002008-08-18T14:00:00.000-05:00Honestly, I haven't really played any. I'm not the...Honestly, I haven't really played any. I'm not the sort who likes horror with gorn, though I certainly know how scary things can be when there's always a chance something could jump out and get you.<BR/><BR/>I'm more Twilight Zone, with horrors that play with your mind. I should probably try some Lovecraft sometime.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-83443805732995188002008-08-18T13:50:00.000-05:002008-08-18T13:50:00.000-05:00Just wondering: Why aren't you borrowing from the ...Just wondering: Why aren't you borrowing from the Survival Horror genre? Seriously, you should. Eternal Darkness was creepy, and when Resident Evil first came out and I played it, I couldn't sleep for two days. (Then I got to sleep in till 1 the next day, even though I was supposed to be in school. XD)King of Ferretshttps://www.blogger.com/profile/07893294460892136598noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-47872968851638557332008-08-17T17:46:00.000-05:002008-08-17T17:46:00.000-05:00Ah, good point.Ah, good point.King of Ferretshttps://www.blogger.com/profile/07893294460892136598noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-50395206884464911522008-08-17T17:04:00.000-05:002008-08-17T17:04:00.000-05:00Mostly, I want to keep the stuff between blogging ...Mostly, I want to keep the stuff between blogging friends. Also rather not have ideas stolen in case I come up with something really good.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-28101840739301267622008-08-17T16:57:00.000-05:002008-08-17T16:57:00.000-05:00Y'know, maybe you should make GDL not require invi...Y'know, maybe you should make GDL not require invitations to see. The gaming threads over here tend to be a bit bigger than at GDL; possibly because people are too lazy to get invitations.King of Ferretshttps://www.blogger.com/profile/07893294460892136598noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-30494042457685323592008-08-17T16:13:00.000-05:002008-08-17T16:13:00.000-05:00Womb levels plus no BGM has the potential for omni...Womb levels plus no BGM has the potential for omni-creepiness. Just make all kinds of weird noises, especially digestive ones; the bones of a creature snapping in half during digest probably sounds a whole lot like something crunching through the bones of its prey.King of Ferretshttps://www.blogger.com/profile/07893294460892136598noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-72492092768700911832008-08-17T14:28:00.000-05:002008-08-17T14:28:00.000-05:00Oh, yeah. Silence is very off-putting. You walk pa...Oh, yeah. Silence is very off-putting. You walk past a pair of giant doors and find the BGM's turned completely off, you know something's going to happen.<BR/><BR/>Alfred Hitchcock hated having background music. He believed it gave the audience a release, and he didn't want that.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-41787511703356781642008-08-17T14:26:00.000-05:002008-08-17T14:26:00.000-05:00Creepy, for some reason, means no music. I suggest...Creepy, for some reason, means no music. I suggest, when going for creepy, you make no music, and hopefully crunching and slurping noises.King of Ferretshttps://www.blogger.com/profile/07893294460892136598noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-8666318747007085062008-08-17T07:00:00.000-05:002008-08-17T07:00:00.000-05:00Yeah. Things are a little different since the orig...Yeah. Things are a little different since the original Metroid fans have grown up.<BR/><BR/>Anyway, I can't sleep in this morning since 1. I posted this entry. 2. My brother comes in to talk about all the music he's found for mixing. 3. I watch and send him a YouTube clip of the battle with Giygas and the creepy non-music I was thinking of asking for him to build on for a scene I have in mind in my untitled platformer. 4. I wake up early and the non-music comes back.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-85014162240118505032008-08-17T03:07:00.000-05:002008-08-17T03:07:00.000-05:00I mean they could have stuck her in a "surival sui...I mean they could have stuck her in a "surival suit" for that part of it, but there were likely... other reasons... for removing the suit.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13030925.post-36190667951848109652008-08-16T20:09:00.000-05:002008-08-16T20:09:00.000-05:00Yeah, the unarmored Samus scene was jarring like t...Yeah, the unarmored Samus scene was jarring like that. I do like the idea of Samus having to stealth her way without the suit to make her into a one woman army, but yeah it feels off that she breathes the same air as those abominations.Bronze Doghttps://www.blogger.com/profile/10938257296504189967noreply@blogger.comtag:blogger.com,1999:blog-13030925.post-4008565270968649422008-08-16T20:04:00.000-05:002008-08-16T20:04:00.000-05:00I wouldn't say Talon IV made me think all other wo...I wouldn't say Talon IV made me think all other worlds were "M-class".<BR/><BR/>I knew that it was hospitable to the Chozo already, and that the Chozo had actually been making the planet as such for some time. I also knew that Samus was raised by them, so I figured that it made perfect sense for THAT world to have breathable air.<BR/><BR/>I'm with you on Super Metroid. That place had acid rain on the surface, choking spores in one section, lava and superheated air in another, and crushing water pressure in another area. The sense of the suit being her only ticket to life support was pretty thick in that game. I got the impression that even Torian wasn't hospitable as the pirates looked alien enough to require totally different resperation.<BR/><BR/>The one thing I hated about "Zero Mission" was losing the suit. The gameplay was interesting, but it killed the idea of "totally inhospitable environment" in a way. Well, the planet itself likely wasn't good but it didn't make much sense to be wandering around an alien ship with air you could breathe. I had assumed it was as unbreathable as anything else on that world up until that point.Anonymousnoreply@blogger.com