Well, thought I'd make a post that may make commenting easy: Just think of stuff that irritates you in videogames and ramble aimlessly about it.
- Zelda's love for pushing blocks on ice to cover switches. They can think of better stuff.
- Metroidvania/Zelda type items you only use once or twice, especially if they're otherwise cool. I would have much rather seen the Spinner from Twilight Princess have much more utility in later areas.
- Elaborate level/power up rituals: I like customization, but it can be taken way too far, sometimes. Having to do it multiple times for each character each level just wastes my time if you're just doing crap like increasing basic stats and such. If you're going to force customization, do it for abilities we'll be actively using. A new spell or attack that gives us more options give us some visual cues. Passive numbers aren't fun. Akusai had a clever way of expressing how boring that is, compared to gaining new abilities:
- Fake difficulty in all its forms.
It's part of what makes Metroid so damn much fun: you run around until you find this new cool thing, and then think "Oh! This new cool thing can help me do something concrete elsewhere!" and not just "Oh. Now I have more numbers that help me to do more numbers to the other numbers.