Well, I've been busy posting a lot at GDL, but thought I'd ask some general goers about videogame tropes, and what they think about them. Some are really annoying. Some are fun. Still others are fun to subvert to throw players off. Here's a big list I'd like some opinions on:
Absurdly Spacious Sewer/Air Vent Escape: I know they're not that big in the real world, but having alternate routes of sneakiness is good.
Already Done For You: Handy reminder that you're not the only person/team out to save the world. Might have a scene where your characters go through a puzzle dungeon that's already solved and getting creeped out.
Artificial Stupidity: Any people with knowledge about how to avoid common pitfalls with these in 2D platformers?
Block Puzzle: Clever new models and justifications for them would be nice.
Cutscene Drop: It's annoying when playing a 2D platformer with cutscenes that require the characters to jump or walk onto their marks. Sometimes fun to force a character to jump the length of the screen to get in proper discussion after beating the boss.
Dodongo Dislikes Smoke: Lot of bosses out there seem to like swallowing explosives.
Everything Breaks: How destructible do you like your environment?
Fake Difficulty: What makes you tear your hair out?
Light and Mirrors Puzzle: Any new twist you can think of?
Malevolent Architecture: How malevolent can an architect get without stretching your credulity?
Only Smart People May Pass: One of my favorite lines from Ratchet & Clank Future: Tools of Destruction went something like this, said by a deadpan computer voice: "The library is protected by puzzles so devious they will fuse your neural net should you even attempt them."
Platform Hell: Sometime I need to get the full version of I Wanna Be the Guy. I don't plan on making one of those, though.
Videogame Geography: Some of the classic problems need to get fixed.