I know a lot of you aren't PS3 fans, and probably not Armored Core fans, but I thought I'd see who among my readers have a PS3 and Armored Core: For Answer. (Why didn't the localization team make it 'For an Answer' or something to de-Engrish it?)
For Answer has, according the the back of the case, more than 30 co-op missions, which seems to indicate that From Software is finally putting some effort into multiplayer enjoyment. And I'd like to try going through all of them with someone here.
My PSN ID is, appropriately, BronzeDog. My favorite AC right now is one I made named Aria, a light-midweight with emphasis on long and mid range combat. I'm going to be making a lot more designs, now that I've unlocked almost everything. So far:
Aria (Orange): Light-mid weight sniper.
Waltz (White): Light dual laser blader. (I still need blade practice)
Duet (Green): Generalized, mission oriented midweight. Might use this instead of Aria.
Overture (Red): Missile boat on a light tank frame.
Static (Gray): Heavy tank with dual chain guns.
Still in conception:
Dirge (Black): Kojima weapon emphasis. (Environmentally unfriendly)
Rondo (Brown): Bazooka/Grenade-wielding heavy.
Jitterbug (Cyan): Ultralight with shotguns or machine guns.
Nocturne (Purple): Test model for ECM and other supposedly sneaky stuff.
More suggestions will be appreciated, especially if you can tie it to a song type to name it after.
Now, you've heard me ramble about what I'd like to do with the game, I guess I should put in a quick review of Armored Core: For Answer (PS3 version). I don't know if the Lexapro might be doing some of the talking, but I've been loving this game with a passion I haven't had for Armored Core for a while. The game starts out a bit frustrating because you spend the beginning of the game without anything in the shop. You have to complete a fair number of missions before the store variety builds up enough. I had to cheese my way out of some missions, but things were going quite well in variety by the time I beat the game with the Collared ending. When I started over (with parts and such intact) and started on the ORCA path, it just got better.
Aside from the early frustration of being stuck on my choice of starter AC, my only other notable complaints at this point are:
1) The stupidity of the AI. A few too many opponents are willing to waste their ammo (especially missiles) at long range. But since online play is available, you can probably find some smart humans. Which, in AC's way, is pretty much what the game is about. Usually, missions and AIs amount to training for the bigger game.
2) The lock on can be annoying on missions. It's tighter than usual, and if you're a long range person like me, sometimes you can get occasionally get stuck on something off in the distance.
On less notable complaints, I feel like complaining about reverse joint legs getting shafted, possibly by 1.20 regulations. They've got low turning speed in general, and in AC tradition, RJs are supposed to have high turning speeds. Oh well. Fiona Jarnefeldt has a sexy pair of legs... Er, on her partner's AC. So I'm using them myself.