I came across this game from Nodwick.com. I've played it a total of 4 times, using different strategies each time, and what does it get me? Scores: 1280, 1290, 1280, 1289.
Here's how the game works: You build towers to fight off monsters, gaining money as you do so, which you use to build more towers or upgrade existing ones to fend off tougher and tougher waves of monsters. You lose when there are a total of 101 or more monsters on the screen.
First game: Build lots of "fast" towers, which rapidly fire generic arrows, some "slow" towers that slightly damage the enemy and slow them down.
Second game: General variety of towers.
Third game: Focus on slowing enemies down for "splash" towers that deal some area damage to ground critters. Slowing tends to group enemies together. (Including some anti-air to cover the less common flying enemies)
Fourth game: Same again, except I spend money upgrading the splash towers. (Didn't upgrade anything in the previous games)
I'm obviously missing out on some building premise for lasting longer, since I would have expected my third and fourth strategies to be more effective.
Recently read the Agony Booth reviews for Moonraker and Moonwalker. In Moonwalker, for those who don't know about it, Michael Jackson, using his star power, turns into a car, a robot, and a spaceship, as well as exhibiting other powers. Now, for some crazy reason (which may require medication), I can see it being hypothetically cool to have a movie world where simply being a celebrity brings great power (and heat vision), but the insurmountable fatal flaw in the idea is that it'll attract primarily stuck-up, pretentious stars, rather than talented ones.
And, for no reason: Lightsaber fights for no reason. (Via Matt) But remember, folks: Don't drink and use The Force. (Via my bro.)