I don't have the requisite programming knowledge to build a game from scratch, but I figure there are plenty of designer programs out there if you guys can help me look. The mood of the moment: I've got the urge to create a platform-RPG along the lines of the Paper Mario series. Minus the whole 3D thing. I can figure out a different gimmick for 2D.
Anyway, I'd like a little help in brainstorming. The general appearance is going to on the cartoony side, though I'll dip into some more serious stuff in the plot. For those who haven't visited the TV Tropes website that's been circulating my area of the blogosphere, stop by and make some suggestions of tropes you like and those you hate. I don't want to force you to play The Wesley. It's going to take place across multiple worlds, so there'll be some level of mash up.
1. Starting character: Popped into my head, nearly fully formed after a nap: Droopy-eared cartoon rabbit from a world of eternal night. Neither he nor his world are evil, goth, emo, or anything. Just dark with a limited color selection. Not going to stop people from non-dark worlds making it a running gag. ("Who's Mr. Misery-Bun over there?") Platforming specialty: Jumping and bombs. Little bit of stealth. As the game goes on, he'll get new jump techniques and different bomb types. Personality-wise, I was thinking of having him as a genre-savvy (making a good excuse for in-game hints if you're stuck) reluctant hero.
2. Call for more characters. For some reason, I was thinking of doing something where each is especially vulnerable to some kind of status effect and nearly immune to another. My bomb bunny, for example, would be vulnerable to being blinded, being unused to bright light. Anyway, in addition to that, they'd each have different platforming abilities, possibly forcing the player to think differently for different runs through the stages. What are you going to do for the guy who can't jump, but has some other redeeming feature?
3. Not going to have a save-the-world(s) plot. Any suggestions for stakes in a multiple world-spanning game? Anything involving multiple possible endings is welcome.
4. Consider this an open create-a-critter call for worlds and the more hostile inhabitants of those worlds. I'm thinking of something along the lines of six to eight worlds. I'd like to hear some concepts for bosses that involve creative strategy to defeat.
5. Any platforming/RPG conventions you absolutely love or hate? Paper Mario players: Anything you would have done differently? Should combat be like the first to Paper Mario games, with separate battles, or should platform jumping and combat be one, like in Super Paper Mario? Or a different system entirely?
6. Any thoughts on customization? I'd like to include a variety of equipment, though I'm not sure what to let it change. Don't want anything to be absolutely superior to another, just more or less suited to different play styles.
Anyway, for the sake of avoiding spoilers if I really like a plot idea, I might end up asking you to move your part to email. My address is: