Formerly Known as Rockstars' Ramblings
You see, the dungeon has to be "solvable". For some reason, big bad guys like to leave most of the things you need IN dungeons. Further, the most accessible of the dungeons available to you tend to have items you need in the one next most accessible.You know how some serial killers like to play a cat and mouse game with detectives by leaving all the needed clues? (Notable in this is that it's always by following those clues that the guy gets stopped. Just once I'd like to see them catch the guy and the guy says "actually I have no idea what this aztec language is, but the paper it was printed on could be traced to this factory".) I think it's the same thing here. You think guys like Ganon and Dr. Wily do this over and over again because they are just THAT dedicted to world domination? No way, they just love the game, which is good because it's better when you both are having fun.
Bad guys are often absentminded. They sometimes forget where they put their keys and that sort of thing. They're also paranoid security junkies. So they do the bad guy equivalent of making a password that if you forget, you can figure out again--put the key/door/secret weapon behind a puzzle that you know you can solve.
'cause Japanese programmers and puzzles in dungeons go together like peanut butter and jelly. Or Moai heads and ripple lasers.
Because he has a pathological fear of puzzles and assumes that everyone else is the same way.
Because their lair designers are lazy and uncreative and have seen all the other Big Bads use block puzzles in the past with little complaint, so they just go ahead and do it, too.
NIH syndrome as applied to keys. Remember that most evil supervillains have big corporate backing, and corporate programmers get very very bored at times.
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