1. According to the Justice League cartoon, Nth metal is an isotope of iron with an atomic weight of 676.2. According to the Bible, god can be fought off by iron chariots.
So, just how badly would an Nth metal chariot mess up god?
1. According to the Justice League cartoon, Nth metal is an isotope of iron with an atomic weight of 676.
I stumbled on Project Zomboid one day, and something about it caught my interest. It's still early in development, and they have a deal like Minecraft where people who sign up in Alpha will continue to get updates and help contribute to the creative process. What makes this different from other zombie games I've played (Most often with my brother who's a fan of zombies. A very big fan.) is part of the premise: "This is how you died."
I've just been dealing with a fair bit of stuff. In gaming news, I just beat the single player mode of Portal 2 a couple hours ago. I'm looking forward to co-op mode with my brother after PSN finishes maintenance.
My brother's been tinkering with Game Maker, recently and posted his first simple game for download. Check it out and maybe give him some ideas for his next game. Or suggest improvements for the sequel, Super Ultra Mega Deluxe. :)
I hope you're enjoying yourselves for the holidays, whichever ones you might celebrate. I've been relaxing since I got my shopping done, and while tweaking some (donning my cloak of defying flames) 4E D&D characters, I thought I'd design my own character sheets that appeal to my organizational and note-taking preferences.
It's getting a big Halloween update including the highly anticipated biomes and a rather nasty dimension you can use for fast (and likely dangerous) travel.
I'm still new to Dwarf Fortress, but I suppose everyone's a little bit newer with the 2010 version still fresh. Like many players, I have big dreams. In my case, I'm thinking of building some giant clear glass hourglasses. The primary hindrance I face is not being sure how to get everything up and running. So, I'm trying to get some solid advice.
This one's a comment posted by thalesc on Neurologica.Being a software engineer who works on large projects I find quite amusing how creationists look at a living thing and conclude it’s too complex to have evolved, therefore it must have been designed in a similar way to how humans design technological artifacts – intelligently, that is.
Clearly these people have never designed anything of significance in their lives – and no, putting together a display for the Creation Museum does not count.
If they had, they’d realize that the process of designing complex things intelligently looks a lot more like Evolution than the clean, purely top-down idealization of a guy that sits at a desk and draws the complete plans for something anew out of pure inspiration. On the contrary, design is a dirty process that involves a lot of experimentation, discovery, creativity (i.e., randomization), refinement and selection.
For instance, humans didn’t come up with today’s modern computers in a single try. If we look at the history of the computer we’ll see a progression from simplicity to complexity where each new machine was built on previous successful technology. More importantly, we’ll see lots of failures that were quickly discarded, and even more failures that never saw the light of the day. Of course if we look only at the successes we may get the wrong impression of intentionality and predictability. However, if we look at the failures too we’ll see a different picture, we’ll see that the technological progress is quite random and unpredictable, and that it happens mostly through the selection of the random ideas that worked.
Some people can’t see how one can arrive at functional complexity through evolution. I have quite the opposite feeling, I can’t see how one can get there otherwise.
Or so many woos try to argue. It's quite common when I deal with various trolls that they'll argue how "telling" it is when I point out a logical fallacy they committed. I've heard it pretty often with Creationists and the ad hominem fallacy: Rather than argue about the science, they'll make some accusation about a skeptic's or a scientist's sexual orientation, racism, or whatever, as if that somehow changes the color of a fruit fly's eyes or the constant radioactive half-life of a particular isotope.
Last night, I started watching a Let's Play of Bioshock. For those who don't know much about the game, I think I can say this much without spoiling the plot: The game takes place in an underwater city that was intended to be some sort of Objectivist paradise.
I like the movie, Pulp Fiction, but there's one thing I can think of that would improve it. For the two or three of you who haven't seen it, one of the MacGuffins is a briefcase that contains something unrevealed, and shines orange light onto the people who look inside. The improvement I have in mind: They should have left the lightbulb out of the briefcase.
Just thought I'd see again if any of my readers play Armored Core. I've got For Answer on my PS3, and tweaked Aria to be more competitive with humans. That includes a fair increase in speed.
...Pay very close attention. Reread it multiple times if you have to. You may not realize it now, but this post is going to become very inconvenient for you. You've got a lot of psychological defenses erected that prevent you from even trying to pay attention to what I really think. That's the source of my frustration, and why I so often bury my face in my palm. It's also a great source of amusement for me to dissect the contradictions you end up trapping yourself in.
There was a time when I kind of liked the hippie counter-culture: Standing up for people's rights, rebelling against rigid structures and crazed, inflexible government. Nowadays, however, there's no shortage of people who have inherited all the negatives of the culture and none of the positives.