Well, things are going well for my family. I played a game of Settlers of Catan with AA and one of our mutual genetic contributors. It was a surprisingly close game, with me squeezing out a victory. We got into a longest road war, with me largely dropping out: Built settlements and cities to increase my resources, and only built roads towards that end. Had a 3:1 port since the start, and managed to completely monopolize a clay and farmland hex towards the end. Caught them by surprise when I started trading in all that clay for other resources. Won the game without the longest road or the largest army. Dad started out slow, but once he got his wool production and wool 2:1 port going, he started catching up pretty quickly. One annoyance was that we were all rolling a fair number of 7s, thus activating the robber over and over. The gambler's fallacy was strong with AA, so he insisted that we pack up and head to Vegas. Sanity was restored quickly enough.
Since the game's still new enough for us, we spent some time commenting on some of the game mechanics we enjoyed. Then I brought up the idea of starting a big play-by-email game of Diplomacy among skeptical/atheist bloggers. I haven't played Diplomacy before, but the game concept struck me as interesting when I read about it. No dice rolls, just tactical second-guessing, or something like that. Plus, there is, of course, all the massive backstabbing we could do amongst each other.
I don't have any of the supplies myself, but it should be easy enough to get ahold of a rule book and a scan of the game map. Probably need to get someone to moderate and post round-by-round updates or something. I was thinking we'd do one or two rounds a week. Something else that might be interesting to do: Make a new board that doesn't correspond with Earth. Could be a map of some alien planet, fantasy world, or whatever: Mostly I'm thinking along those lines because it might throw off some of the veterans who know where to work the default board, and as a first time player, I'd like something of a fighting chance.
Of course, during the course of the game, I'll be trying out my hand at propaganda to inform the masses of my inevitable victory.