You've got to keep the villain from finding the MacGuffin of Infinite Nastiness in the Pit of Really Bad Things. So, what were you thinking disabling the traps as you go and fetch it? You know he's waiting for you at the entrance, right?
Sure, he may be waiting at the entrance to take it from me, but I've arranged for the entire army to be waiting behind him to take it back. Wait a second, I thought I told those guys not to wear red shirts and to wear nametags! Okay, they're dead.
Well I mean it's either you fetch it or nastybad gets it and you can't say you tried, and in the end, that's all that really matters. Mind you, the bad guy actually set it up to begin with because he knows only your group could disarm this legendary trap because... well insert your thing here. You have the mystic orb of dissolving/the entire dungeon is going to collapse if you grab it and it's a shock you managed to survive because one of you sacrificed their life/the only way to unlock the thing of ultimate power involves a sacred ritual and a prophecy and the bad guy forced the prophecy to come to pass to gain access to the item of power/only you have "the codes" needed for "the computer". Really the bad guy is always so much smarter except they end up thinking that they are invinsible with the power, even though they seem to have managed just fine to TAKE it from you to begin with.
Well, sure he's waiting, but that's just because he doesn't realize that I'm fully capable of using the MacGuffin of Infinite Nastiness, and he presents a nice target for my first use.
"The villain" is a relative term - now that I'VE got the MacGuffin, I get to be the bad guy (bad guys have more fun). You can call that other guy "the hero" if you like, as long as you enjoy writing lamenting songs about failed heroes.
6 comments:
Let's just say that the Health and Safety manager where I work is ten times scarier than any bad guy.
Sure, he may be waiting at the entrance to take it from me, but I've arranged for the entire army to be waiting behind him to take it back. Wait a second, I thought I told those guys not to wear red shirts and to wear nametags! Okay, they're dead.
Well I mean it's either you fetch it or nastybad gets it and you can't say you tried, and in the end, that's all that really matters. Mind you, the bad guy actually set it up to begin with because he knows only your group could disarm this legendary trap because... well insert your thing here. You have the mystic orb of dissolving/the entire dungeon is going to collapse if you grab it and it's a shock you managed to survive because one of you sacrificed their life/the only way to unlock the thing of ultimate power involves a sacred ritual and a prophecy and the bad guy forced the prophecy to come to pass to gain access to the item of power/only you have "the codes" needed for "the computer". Really the bad guy is always so much smarter except they end up thinking that they are invinsible with the power, even though they seem to have managed just fine to TAKE it from you to begin with.
Damn my kleptomania! I just can't help it.
Wait, he's waiting at the entrance? CRAP!
Well, sure he's waiting, but that's just because he doesn't realize that I'm fully capable of using the MacGuffin of Infinite Nastiness, and he presents a nice target for my first use.
"The villain" is a relative term - now that I'VE got the MacGuffin, I get to be the bad guy (bad guys have more fun). You can call that other guy "the hero" if you like, as long as you enjoy writing lamenting songs about failed heroes.
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